- [Instructor] While in the sketcher you've seen me
use the mirror function as well as the symmetry function.
Now you can perform mirrors and symmetries
on solid bodies as well.
Now the tool that we're going to start out with is mirror.
I'm going to select mirror and as you can see it's going to ask
for mirroring element.
Just below that, object to mirror.
As it's set we have current solid meaning everything
that we have here is going to be mirrored across.
What do I want to mirror across?
In this case I'm going to pick this plane.
I could also pick a plane of face.
Once I select my plane you'll notice mirror element
is selected.
Select okay and there's our mirror.
Notice it copied one side over to the other.
I'm going to undo that.
There's also a symmetry.
You'll notice that next to mirror icon
under transformations you have your translation
and rotation and symmetry.
Here under the symmetry button once I select symmetry
a question pops up.
Do you really want to keep
the transformation specifications?
It's asking you do you really want to symmetry this across?
If I select yes and select my plane
what's going to happen is it physically moves
the feature across your symmetry plane.
That's why it asks you that question.
It wants to make sure you want to move it
rather than actually make a copy of it.
Once again mirror will make a copy and move it
to the other side.
Whereas symmetry will physically move everything
to the other side.