- [Instructor] Here I have a nearly finalized solid
with some dress up features.
Now I'm going to go back and make some modifications.
I'm going to double click on the Sketch 1 in the tree.
Here, I can now double click on any of these values.
And wherever you see one of these values,
these numerical constraints, you can double click on 'em
and make a modification.
So here I'm just going to modify this out,
do the same thing with this value.
Once I'm done, I need to exit out of the sketcher.
Once I exit out, the part updates to those new values
and parameters, and the same thing there with the draft.
If I need to make a modification to the draft,
I can double click on the draft
and enter in the value that I need.
Maybe I want to remove one of the faces from the draft.
I can preselect it.
You'll notice that it's no longer going to draft that face,
but I've increased the draft angle and select okay.
So by simply double clicking on the feature,
I can double click on the feature in the tree,
or I can double click the feature
on the actual part out on the graphics window.
And it'll take me back to that exact moment in time
when that feature was created.
So if I double click let's say on Fillet 1, what I want you
to pay attention to is where the in work object goes.
So when I'm in the edit, it's telling me that as I make
the modification, the in work object is the feature
before the feature that I'm currently editing.
So now I can make my modification.
Select Okay, and you'll notice the in work object
automatically returns back to the body
or where it was previously.
So upon making a modification,
the body reverts to that moment in time.
Once you're done making the modification,
the features update back to the point
where you had the initial in work object.