- [Instructor] The previous lecture was about moving
your data on screen the graphics window, using the mouse.
Pan, rotate, translate, zoom, centering.
Now, we have a tool bar, I'm going to bring this up,
called View, that allows us to manipulate our view as well.
Here, you can see the Fit All In icon, I can select on that,
and it'll fit the part into the screen.
Now I also have pan and rotate and the way these work,
as well as a zoom in and out,
is with the first mouse button.
So if I click on the pan icon, I come out to the screen,
hold my first mouse button down and move it.
Now, you'll notice that once I release the mouse button,
the pan no longer is active.
I have to go back and click on it again.
Same thing with a rotate if I click on rotate,
I can do my rotate, once I'm done rotating,
it deactivates the rotate.
So you can see where these tools are useful,
but to be truly proficient,
you really need to get comfortable with using the mouse,
you have your zoom in as well and zoom out.
Now, one of the tools that I find most useful
on this toolbar under view, and this is not available
as a part of the mouse functionality.
Is what's called Normal View.
With the Normal View, Let me select the icon.
Once I pick a face, in this case, I'll pick this side face
the system trued the view up to that face that I selected.
If once again I select normal view
and this time I'm going to pick a curved face
at the point of selection, it comes off normal
to the surface and it uses that vector direction,
the surface normal, at that point, to true the view up to.
I can do the same thing with the normal view icon
by selecting an edge, so if I pick this edge,
you're sighting down along that edge,
at whatever point that I specified.
So this is a very handy tool to use very, very useful.
Another is the create multi view.
I'm going to select on the icon and what it does,
is it puts it into a top right front
and an iso views in the various quadrants.
Now, if I click in one of these windows,
you'll notice that becomes my active window,
the compass jumps to that window,
so if I do a move or a rotate that's the window
is going to move and rotate in.
and as you can see, it doesn't lock the part down
to that orientation in that window,
so once you break it off,
you can go back and orient it, how you choose to.
And by turning it off, you return to a singular view,
the last active view.
Right next to that, you have your canned views,
so I'm going to select a little black arrow,
I'm going to grab my little bar,
hold my shift key down and bring out that toolbar,
the quick view, and here you have the capability
of just quickly rifling through your canned views.
At the very end of the toolbar is your named views.
This is advanced functionality that's not going
to be covered in this course at this time.
Now, we close the quick view toolbar out.
And right next to my quick views, is my shading.
Once again, I'll pull that out on my shift key down
to orient it to the way I want
and here I have my various methods of shading.
You can see here, shading without edges, shading with edges,
one of the shading methods that Catia does very good job at
is shading with edges without smooth edges.
So you can see where your sharp edges are at
and your smooth edges just blend away.
You also have shading with edges and hidden edges.
Shading with materials, so if you apply a material
like aluminum or plastic or whatever the material may be,
the shaders will appropriately show that material on part.
You also have wire frame
as you can see it's a dynamic wire frame
and customized view parameters,
so here you can customize your view
to appear any way that you want,
so I can say half visible smooth edges
and I want shading, and as you can see in this case,
I have half visible smooth edge, as well as no smooth edges.
I can do color from edge faces.
I can do outlines.
You can see silhouettes appear.
Line on line.
So if you're doing some sort of graphical representations,
or if you are doing some sort of process assembly document
you need to show with hidden line removed
or hidden lines shown, you can go in here
and turn these things on and off quick and easy.
Turn my shading back on standard Gouraud,
select ok and there you have your various shading methods,
so using the view of tool bar,
you can go in and manipulate the data
that you see on the screen, orient it however you like
using the normal view, very powerful tool again,
it's only available here on the toolbar
so you want to get familiar with that,
it's not available as part of the mouse functionality.
But other than that, I would highly recommend
you get comfortable using the mouse,
it takes a little bit to get used to,
I call it the finger dance, but once you do get used to it,
it's honestly one of the quickest easiest methods,
as well as easiest CAD systems that I've used
to get familiar with on how to manipulate data
on the screen.