- [Instructor] So I've verified that the part can't be made
and I need to go make some changes.
First thing I'm going to do is just
change my visualization mode.
Just go back to a standard.
And now I want to make the changes,
and I want to make the changes to the part
in the correct place in the tree.
It's critical you do this in the right spot.
I'm going to go to one of the ribs,
right mouse click on it,
and just say center graph.
This is going to take me to the body that made the rib.
Now I could do it incorrectly
and just start adding a draft.
It'll put the draft in after the hole.
But what'll happen is that it doesn't get added
to the core body,
the core body that's making this hollow
or taking away that material from the inside,
and I want to make sure it goes to the core body.
So I go into the body,
right mouse click,
say Define in Work Object,
and as you can see,
that pad is now active.
I'm going to go in and turn on my current operated solid only.
That way I have just the ribs that we're looking at.
So when I go into my draft function,
this is a pretty straightforward, easy one to do.
I'm going to do what's called selection by neutral face.
I basically want all of those faces drafted.
I'm going to pick this top face.
That's my neutral element.
And my pulling direction is still set to die line.
I'm going to preview that.
You'll see it going the wrong direction.
So I am just going to go in and reverse this arrow.
I'm also going to do my equal Enter
and create that link to the parameter.
Preview.
Everything looks good.
Select OK.
There is my draft on that face.
Now, go up to the initial part body,
right mouse click,
Define in Work Object,
and like that, I have drafted walls.
If I take a look at it,
you can see it's kind of there.
You can see it, but they're still short.
It's a little tricky to see.
So just to verify,
I'm going to go back down to my draft analysis,
and let me double,
actually, I'm going to click on my shading with materials,
turn that back on.
You can see everything is there,
everything is green.
If I double click on my draft analysis,
I can go in there and verify
using my running point once again.
I know it's there already.
It's already at three degrees.
But you can go and run over the top of that
to make sure everything is drafted correctly.
And just like that,
I have corrected walls,
and I made sure I did it in the correct spot.
If I were to run a draft analysis on this core body,
I would see that the core body
has all of the draft on it,
and that's exactly what we want.
We want to make sure that the edits that we make
that affect the core in this case
always happen in this core body, okay?
You don't want to start adding things afterward
because then when you extract that core body,
when you go to use that for whatever downstream process
you're going to use it for,
it will not reflect, in this case,
that draft if I put it in the wrong spot.
So just make sure all modifications
and edits go back to that core body.