- [Instructor] So, now that I've imported in
my Styling Data, I need to go ahead and create
some additional information to design my part up against.
Now, it's absolutely critical that you define
a Tooling Direction.
The Tooling Direction is basically the direction
that the mold pulls apart.
The mold is built in two separate pieces, basically.
You have a Cavity side and you have the Core side.
The Core pulls apart from the Cavity
and that's the Dyeline or the Tooling Direction.
Again, depending upon where you're working at,
you may have a different name for it.
So, when you go in and you create
that Tooling Direction, you want to make sure
that whatever you create is going to be used
as a reference to design your data up against.
So, when you add in your ribs, maybe some pockets,
walls, whatever that may be, bosses,
the walls are going to be drafted
based off of the Tooling Direction.
It's to make sure that the Core can pull apart
from the Cavity, nice and clean.
In order to do that, I need to go into
my Generative Shape Design workbench.
Now that I'm here, I need to create
a couple of bits of information
to generate my Tooling Direction.
The first thing I need to do is create an Axis System.
Now, the Axis System is going to be current
and I'm just going to leave it under the current
Axis System note, here.
Select Okay.
Next thing I need to do is generate
some geometrical sets to organize my file.
Go to Insert.
Geometrical Set.
This is going to be called, Tooling.
I'm going to go into Insert, once again, Geometrical Set.
I'm going to select the Tooling Geometrical Set
and I want to create a new set that's going to nest
underneath that one, so I'm going to select No.
And this is going to be called, Construction Geo.
You can call this whatever you want.
This is just to organize my Tooling information.
Now, that I have my Geometrical Set in,
it is my Work Object, I'm going to Generate and Intersect,
and Appoint on that Intersect.
So, the Intersect sets on the YZ plane
and the Point sits right at the middle of the surface.
I'm doing this because you can see
there's some curvature here,
and I want to try to capture as much of the part
for my Tooling Direction in a positive direction
for, again, Tooling purposes.
That way when I form and create the rest of the part,
I'm not chopping off too much of it.
Now that I have my Point and Intersect in place,
I'm going to go up to my Tooling Geo Set,
right mouse click, Define In Work Object,
and for this I'm going to generate a line.
That line is going to be normal to surface.
Specify my surface, pick the point
that's at the middle of the part,
I'm going to reverse the direction, and drag this out.
Now, what I like to do
for being able to differentiate
this line from all other lines
is give it some attributes.
I'm going to right mouse click, go into Properties.
First thing I like to do is change the color,
something that pops, change the line type,
and the thickness.
Go into Feature Properties and give it a name, as well.
Now that I have that set up just the way that I want,
I'm going to use that line as a reference
for everything that I design on the B-side.