- With my tertiary curves in place,
I can begin creating the mesh surfaces
that are required to make those tertiary corners.
Before I do that,
I'm going to clean up the screen a little bit.
I'm going to go ahead and hide the surfaces that I don't need.
I am going to need this top one.
I'll go ahead and even hide this mesh here.
And get rid of these curves,
get rid of these parallels,
and with that,
I'm going to use a tool called Multi-Section Surface.
Multi-Section Surface allows me to pick Section1.
Styling fillet is the tangency or support.
Section2,
support.
Reverse the direction,
I want to make sure these are pointing
in the same direction.
We'll go down to the guides.
Support,
curve,
support,
and select Ok.
That creates that surface in that corner.
I'll do the same thing on the opposite side.
Support,
curve,
support,
reverse,
guide curve,
and select Ok to create that surface.
Now that I have those surfaces in,
I can take a look to see how everything matches up,
See if everything is acceptable.
You can see that this is pulling away a little bit here
from that tangency,
so I'll just double-click on that spline
and with that spline,
I'm just going to go in and show parameters,
and I can start changing the shape of that spline
using these inputs
and as you can see,
that surface updates.
If I need to increase the tension for that spline as well
to get it closer to that edge,
I can increase that tension.
So now, it follows more closely to
that initial mesh.
Once I have what I like,
I select Ok and do a quick visual to make sure
everything lines up just the way that I want,
and it sure does.
Everything's looking great.