- [Instructor] There are times where you have
non-NURBS geometry, and you want to convert it
into something that can be used in the freestyle workbench.
Here we have a couple of extrude services.
If I go in and use a control points
on one of these surfaces, I'm going to get this message.
This is going to convert it into a NURBS element,
something that it can use.
I select OK, and at this point,
I can begin manipulating that surface.
Come in.
We'll just say Normals.
Move that off, and as you can see,
it's generated that surface.
The system automatically generated that surface for me.
You'll notice that it has no history,
nothing linked back to that extrusion.
Now in the middle of a workflow, control points, extend,
several tools will do that for you automatically,
but there are times when you want to control
what's happening to that conversion,
and for that we use what's called a Converter Wizard.
This Converter Wizard allows me to pick a surface
or a curve
and basically match
the math that I want or tolerance that I want
or segmentation that I want on that surface.
If I just let a tool dictate what happens,
it's going to potentially give me a very complex surface.
This allows me to minimize that complexity.
We'll go into More, and Auto Apply.
You can see that there's no real deviation.
This is a fairly simple shape.
If I need to, I can reduce the complexity.
I can increase the tolerance,
something that may pull away
from the original surface a little bit,
but I get a much simpler surface.
So if you're bringing something in
from generative shape design, and you need to manipulate it
with control points, this allows you to do that,
and simplify that math as you're doing it.