- [Narrator] In the freestyle workbench,
there are several ways to create surfaces
that do not require curves and some
of them do not require any geometry whatsoever.
Located under the planer patch, you'll see
that there are additional tools.
There's 3 point patch as well as 4 point patch.
The first one, planer patch, allows me
to pick two diagonal points.
Now you'll notice I've picked the first point
and at this moment, I could right mouse click
and say edit orders.
This allows me to control how much math is in the surface.
This can always be changed later on as well
so if you don't catch that now, it's not a big problem
or anything like that.
I'll just hit close, and to finish off the surface,
I pick the next diagonal point.
Once again, under the planer patch tool,
I go to 3 point patch and for this,
you pick two diagonal points
and the third point is allowing you
to determine the size of that surface.
Once again, if I right mouse click, I can do edit orders
and change the complexity of that surface again.
Select my point, to finish that off.
Notice these are all going to the XY plane
and once again that's because of my privilege plane.
If I want to create a surface on a different plane,
I can specify the privilege plane that I want it to go to.
So if I wanted something on the YZ plane,
and as you can see, it's on the YZ plane.
The last surface type is what's called 4 point patch.
With the 4 point patch you need to have points, out in space
or in this case corners or vertices off
of adjacent surfaces that you want to use.
And this allows you to pick 4 points, and no they
do not have to be planer, and then once I pick
that forth point, the surface gets generated.
Again, none of these are history based, as you can see
their all nerves based surfaces.