- [Instructor] Let's learn about adding annotations
to our drawings.
Now I have a drawing open up here
and I got the Annotation toolbar pulled up.
And we've already looked at the Smart Dimensioning tool
and directly below that
are a whole bunch of other types of dimensions,
Horizontal Dimensions, Verticals,
Baselines, Chain, and so on.
If you look through those we have a lot,
but most of those are encompassed
inside of the Smart Dimensions
so I'm not going to cover that in this movie.
The next one is going to be Model Items.
If I click on that, I can import things
from the model itself.
So over here, I can say import dimensions
that are marked for drawing,
I can bring in other things like not marked for drawing,
and I can just choose any one of these things
that I want to bring in.
Same thing with annotations like notes,
Weld, Callouts, GD&T, and so on.
Reference Geometry, like planes and lines,
and then just click Okay,
and all that information will be brought in.
You do have to choose a model.
So right here says would you like to bring the entire model?
And I say, Yes.
And then it brings all that information
in from the actual part itself.
But I don't want to do that,
so I'm going to go ahead and undo it
so takes it back to where we were.
Spell check is pretty handy
if you are just trying to look
and make sure that all your notes
don't have any misspellings in 'em.
You, of course, can run spell check
and notice it says ASTM.
It doesn't know what that is, in this case,
we want to ignore all those and let it finish its check,
and then we're okay.
All right, next thing is the Format Painter.
Now notice down here, we've got this seven-inch dimension
is a little bit bigger than this one over here.
If you click on the Format Painter,
what it allow me to do is to choose a format that I'd like.
So this is the one I like.
And then I can paste that onto another dimension.
Notice this one got a little bit bigger
when I pasted that format over.
So if you modify one, you can then just grab that
and use it as the parent
and then you can just place it on any other dimensions
and modify the way they look.
Of course you can change the color, the size
and everything else about it.
All right, the next one is going to be Notes.
If I want to add a note to my drawing,
I can just click anywhere I want to place the note,
start typing it out, choose the font,
choose the size, choose the color,
the formatting, the centering,
all that information can all be added here to my note
and then I can just place it where ever I want.
So I can say hello.
And when I'm done, just go ahead and get all that.
Notice that note just show up attached to my tooltip.
So anywhere I place that note,
it's just going to place that little note.
If you don't want it, hit Delete on your keyboard
to get rid of our note.
Now notice we do have a note up here
which I've already defined.
If you double click on that,
you can modify the note as needed.
And I do want to point out while we're here
is over here under the Library tab,
if you have a Design Library,
inside of there are annotations.
So you can actually save your notes
into the library over here by clicking on that little plus,
Add to Library, and bring that note, save it here
and you can use it later on.
Going further, Linear Note Pattern or Circular Note Pattern.
We don't really need to do this but if you're using a note
and you need to make a pattern for it,
that would be a great way to do it.
The Balloons.
Now balloons are mostly used on assemblies,
but if you want to add a balloon, we can.
So right over here, you might add a balloon
instead of a something that's calling out
which item we're using.
You can choose something else, like maybe like a Pentagon
with certain amount of characters in there.
Instead of the Item Number,
we can have a reference to the BOM or a File Name
or a Custom Property or Quantity or just some Text.
So I can put a text in there.
I can say this is related to note number one for instance,
and then click and add that note to our drawing.
So I can easily add notes and reference them.
So over here, as far as the material or the finish,
you might add another note
and make sure you're adding in which numbers you have.
So I might grab these and say list number 'em.
And so now this little dialogue or this little balloon
will relate back to note number one.
But of course, the whole part would be made out of aluminum,
so you wouldn't really apply that to hit this
but if you were calling out some specific thing,
it's an easy way to do that.
Okay, the next one, we're looking at is Auto Balloon,
which is going to do the exact same thing on balloon
but it's more used for assemblies with multiple parts.
So let's go ahead and skip that one for right now.
The Magnet Line.
I'm going to go ahead and one more balloon over here.
Grab these two balloons.
Here they are.
The Magnet Line, what it'll do is allow you to draw the line
and watch this, as I get close to these balloons,
they snap to the magnet line right there.
I can make it bigger, shorter, longer,
I change the angle.
And just as an easy way to align your balloons.
This, of course, is used a lot more
on assemblies versus parts,
but it can be used on either one.
Surface Finish.
Click on that one here.
And we can build out our Surface Finish Symbol here,
and we can choose which of the symbols we'd like to use.
And then you can define the variables
that go into surface finish.
You can change the way they look,
the angles, and so on, and how you want the Leader to be.
And then once you have that defined,
you can just basically click and add it to a surface
to define what that surface finish is.
How about Weld Symbols?
Obviously, this is not a welded assembly
but of course, you can still add a weld symbol in here.
So notice my old tooltip here
has the weld symbol attached to it.
So I can choose which type of weld I'm going to be adding.
I can add some information into here,
and notice the tooltip has changed.
And then soon as you get to the point
where you want to place it,
just place it in your drawing here,
and then that will be on the tooltip.
So you can go back and get into all the fine details
of adding in a weld.
Some there's a whole bunch of things you can change
inside of here.
When you're done click OK,
and then that weld symbol will be active
right there in your drawing.
Obviously, we went weld something to nothing.
So let's go ahead and delete that out.
GD&T, Geometric Tolerance is right up here.
I can build out a GD&T tolerance block right up here,
and I can choose something like Straightness or Flatness.
And then I can give it a tolerance of like
what .005 of flatness across my part.
And then I can assign that to like this top surface, right?
So that's a GD&T callout for this top surface
saying it's .005 flatness.
And we can build as complicated
of a GD&T block as we'd like.
Over here, Datum Feature.
If I want to create a datum feature,
that would be like a face like this one over here.
Choose that datum feature
and I'm going to sign that B, datum B.
A Datum Target is used
a lot of times for castings and things like that.
And you're going to callout
where you would like to put that target.
So you can click on this
and then place that target somewhere on your drawing,
and then define where it is using the symbol over here.
Blocks.
If you are not already using a block,
we can use and Make Blocks or Insert Blocks.
We've looked at that already.
A lot of times blocks are used.
If you already have maybe like a complicated
port for a SAE port or something like that.
And you've got it all designed out
and labeled with all the right dimensions
and everything on there,
you might actually say that as a block
and then you can bring that in as a reference.
So instead of doing all that work again
you can just say, "Hey, this is port number one or port A."
And then reference that to a block that you bring in.
Next one is Center Mark.
Click on Center Mark.
I can just easily grab or connect
a center mark to any one of my holes.
I can define how it looks by going through here.
I can change the angles, I can change all this information
about how I want to bring it in,
I can change the defaults,
I can turn on or off the extended lines and so on.
And I can just click as many holes as I'd like
while I have that active.
Click Okay when you're done and we should be all set.
The Centerline tool or annotation here
is great if you have something that has a centerline.
This one doesn't have a centerline
but it's centerline is pretty easy to add.
It's just basically a line command
but you need to choose a couple different surfaces.
So even though this is not symmetrical
but if I chose this edge and this edge here,
you would add a center line right here between the two,
but that wouldn't make sense in this drawing,
so let's go ahead and get rid of it.
If you want to hatch or fill an area in,
we can choose this tool up here at the top.
You can choose this style of either Hatch, Solid or None.
And then I can come over here and choose
this style of hatching for instance, from this list here
which has got a whole bunch of things in it.
And then I can define the scale as well as the angle.
And then just choose a surface
and notice the entire surface there,
that area, that region gets hatched.
Now if you made a small region,
you actually make, you can use the line
and drawing tools here to create a little area,
you could fill in or you can choose the Boundary
which would choose all the edges
that go around what you're going to hatch
and you could use that to create the boundary.
You can assign that to a certain layer if you wanted to.
And when you're done, just go ahead
and click on the green check mark.
And there is your hatched area, pretty handy.
Okay, Revisions Symbol.
If you making revisions to your parts,
you can add a Revision table up here,
and notice that we're at revision A.
And something that changed on revision A,
you can go ahead and just assign
a low revision symbol that says,
"Hey, this is where that revision changed."
So it's a real quick way to add and show
where changes between revisions happen.
Same thing with Revision Cloud.
This is a little area I can just kind of highlight
around an area and say,
"Hey, that whole area there
is where the revisions happen, so."
And click Okay, and now we have it.
So that's pretty much all the annotations.
Of course, we can add tables at the very end there
and we're going to be jumping in
and learning about some of those in a little bit
as far as the Bill of Materials,
but we have a whole bunch of tables we can add in.
That should cover most of those tools.
I know we covered most of them very quickly
but there's a lot to add there
and we can dive in a little deeper
as we can go through the course
and start adding more drawings
as we go into more assemblies.
So we'll be using these tools as we go,
but hopefully that gives you good broader understanding
of the annotation tools available in SolidWorks.