- Anytime you're creating a revolved feature
or some type of a circular pattern, we need to have an axis.
Now generally there's not an axis available
where you want it or if there is you can turn it on.
So I want to show you right up here, there are actually
these sneaky little axises that are right over here
called View Temporary Axes.
So notice we turn those on they actually show up
that anywhere you see a circular face.
So you can use those without creating more.
But if you want to learn how to create more,
let's go ahead and turn those off.
Come up here to Reference Geometry.
Come down here to Axis.
Now there's a whole bunch of ways we can do this, right?
So we got a one line edge or axis.
That's pretty straight forward.
Just choose like a line like this edge here.
And it'll just put a axis right there on that edge.
Pretty straight forward.
Up here, one more time, let's go to this one.
Let's say two planes. So we've got some planes
that happen to be right in the middle here.
So I got the front plane and I've got the right plane.
If I choose those two, it will automatically create
an axis right there between the two
where they actually intersect.
And one more time here, back down to axis.
This time is going to be two points or vertices.
So I can choose a point
like, say like this point here.
Let's zoom in there a little bit.
How about from that point there over here
to that point down there, right?
Pretty straight forward.
And it creates an axis there.
One more time. Up here.
This time a cylindrical or conical face.
I could choose like a conical face like that.
It's going to automatically find the center of it
and place an axis.
And we got a couple other ways we can do it here.
So this one here is going to be a point and face.
So choose that one there.
I'm going to choose this point right there
and this plane right there.
So it's starting at that point on that plane.
It could also be a sketch of course.
And it's going to define the axis from those two inputs.
So bunch of different ways you can create axes
but do keep in mind though, there is those temporary axes
that are hidden most of the time.
They happen to be inside
of most cylindrical objects already.
So don't go ahead and create extra axes
when you don't need to,
especially when they're already there.