- This video is going to be covering the extruded cut feature.
Now we've already learned about basic extrudes
and extruded cuts are very similar to regular extrudes
but let me show you, there's a few other cool things
that we're going to learn about, in this video.
So the first thing I want to do is I want to
choose a face to draw a sketch on.
I'm going to choose this face right here, start a sketch
and I'm going to go ahead and just click.
So I'm look at normal to that face
and I'm going to use the two point rectangle right over here
and drag out a rectangle that looks like this.
Now, of course if I was being a good designer
I would add dimensions and tie things into the relationships
as in relationships, tied into the origin and so on.
But right now we're just trying to learn
about this feature itself.
So I'm going to leave it undefined and blue.
Then I'm going to come over here to features
and I'm going to come over here to extruded cut.
Alright.
Now, if I type in blind, right, right over here
or I can drag this little box here or the little arrow.
See how far that box is going to cut in there.
I can type in a value, click okay,
and there is my first extruded cut.
Pretty basic.
It's basically doing the same thing as a regular extrude,
it's just cutting into the material versus
adding some material to the outside.
Now, if you want to be a little more fancy
let's head back over here, edit the feature
this time, instead of just doing a blind cut
which we type the value in.
Let's take a look at some
of the other options right over here.
I have through all.
If I choose that, it's going to cut everything it sees
in front of it, click okay.
And there's through all, the only problem is that hey,
it didn't cut through that one.
Why you that is?
Well, let's go back to that feature.
Down here we have what's called feature scope
and the selected body's only that first one.
So if you wanted to use all bodies, you could use that.
Then click on the okay button
and now you can see it's cut through everything
that it sees in front of that cut feature.
Now let's go back originally to the sketch.
Take a look at the sketch.
This time I'm going to bring it up just a little bit.
So it's not cutting through the bottom there.
And then go back to the feature itself
and notice I change the sketch
but the feature still is the same
it's cutting through everything it sees.
Now let's go back over here again.
And this time, instead of cutting through everything
let's go up to next.
So it's saying, hey, I'm going to cut
through everything I see, up to the next face I see,
which happens to be this one right here.
So it's all going to be cutting through there.
Now, if you were to change that feature
make that wall thicker.
It would still always cut up to that next face that it sees.
All right, let's go back one more time.
This time I'm going to say up to a vertex.
So maybe I click on like a point like this.
It's going to cut up to that point it sees.
Or instead of a vertex
you could say up to a surface, I could say,
hey how about this surface right over here?
It's going to cut up to that.
Or you could even say up to something like this.
So notice is going to cut up to that surface there.
And if you want to be even more fancy
you could say offset from surface.
So notice it's now adding a dimension
from how far off that surface you'd like to be.
Let's go ahead and type in 0.5 and then click on okay.
You can see what happens.
It's actually going to cut all the way up to there
it's going to follow that surface for the end of the cut.
Pretty powerful.
Okay, go back again.
Offset from surface up to body.
We can choose like another body.
There's a body right there, which is pretty cool.
We also have a mid plane
so I can cut both directions, drag it out.
Now there's nothing on this side to cut, but if there was
you could use that pretty handy.
We also have the option of using draft, right?
I can draft this feature as I'm cutting
so I can define the angle of how far I want to draft it.
Click on okay, and now you can see
I've created a drafted cut, from that face.
We also have the option
of where we want to start our cut from.
So I'm going to switch over here, back to the blind feature.
I'm going to turn draft off, but also while I'm here
I do want to point out
we can also go in the second direction.
So that's the same thing as kind of going
in both directions here under the mid plane.
But if you want to go different directions
with different values, you could then type in direction
one with a value as well as direction two, with a value.
And you can control the end condition
on either one with the same tools.
Now, I want to point out that instead of going direction two
let's turn that off.
Up here under sketch plane.
I can start from a surface or a face,
or a plane, a vertex, or an offset.
So any one of these options.
So I could say hey, I'd like to choose a surface.
So I want to start from this surface right here
using the sketch over here.
And then I want to go blind in a direction
or I could say, up to body, like this one here.
And I'm using a sketch
but then I'm starting it from a different location.
So it's a really powerful way to design.
And you can use this both in extrudes
as well as cut extrudes.
So again, this is a very powerful tool.
It's one of the main workhorses, but both extrude as well
as cut extrude are pretty much what your majority
of your model is going to be created with.
'Cause they're just so common.
So make sure you're learning both of these
and practice with all the different options you see there
it will definitely make your learning environment
and working in SolidWorks so much easier.