- [Instructor] In this movie, we're going to focus on
navigating in the 3D environment.
So the first thing I want to do is open up a file.
So I'm going to go up to the top of the screen,
click on open
and notice I've got Desktop, Exercise Files, Chapter one
and then I'm going to open file 1.2,
go ahead and click on open.
All right. So the basics,
if I want to row rotate this model around
you need to have a three button mouse.
Now if you hold down the middle mouse button
or the scroll wheel
so you can actually push down on that scroll wheel
that'll allow you to rotate the model
right and left and up and down.
Now if you actually scroll that will zoom in and zoom out.
And then if you hold down Shift on your keyboard
what that'll is also zoom in and zoom out
or you can hold down Control
and then push down that middle mouse button
and that'll pan your model back and forth or up and down.
All right. So those are your basics
for just moving your model around
again, push down on the middle mouse button
which will give you rotate,
zoom in zoom out just by scrolling or holding down Shift
and then Control will pan. All right?
Now at the top of the screen,
you've got zoom to fit click on that.
It'll just bring the model 100% into the window.
Now if your model is somewhere
way out there hit that button and it'll bring it in
and same thing if it's way out there
or somewhere you can't find it.
If you hit F on the keyboard
that'll also bring that or zoom to fit
and notice if you look on the little drop down here
it says zoom to fit
and then it says a little F that is the fit.
Next one is going to be Zoom to Area.
Click on that and go ahead and drag a little box
around what you'd like to look at.
Let go and it's going to zoom in to that area.
Now if you want to go back to the previous view,
go ahead and click on this next icon here
which is Previous View
and it takes you back to where you were.
The next one is Section View.
A Section View is going to allow you to use a section plane
to cut through your model to look at the inside of it.
Now I can grab that and I can slide it up through the part
or I can switch to a different plane
like this one over here might be the top plane
and then I can just drag that through my model
and see what's going on inside there.
Same thing with the right plane, drag it through
or you can even grab one of these and rotate it around.
So a bunch of things you can do there.
When you're done click on okay
and it's going to cut that model in half
but this is just a visual representation.
It's not the real model, right?
I'm just looking at it sliced in half
but if you turn that feature off
your whole model comes back.
Next one is going to be the View Orientation.
If you click on the dropdown
it gives you this heads-up display called the view cube
and that has a whole bunch of options
of how you might want to look at the model
choose any one of those faces and it's going to spin around
so you're looking directly at it.
Now there's a whole bunch other views you can choose
directly from this menu here
but they're all pretty much the same views here
which you might find down here on the view cube.
All right, let's pick one of those.
Next one is going to be the Display Style.
So at the top, you've got Shaded with Edges
which is most of the time
the way I design inside of SolidWorks
but you can also turn those edges off
so you just have a shaded mode which looks like this
go a little further and say I want hidden lines removed
and a little further you're going to have hidden lines visible
so you can see through there a little bit.
Next one is going to be a Wire Frame mode
which you can see everything inside there as full lines
and this is really helpful if you're tryna inspect a part
and see what's on inside
even see through it you can see a lot of detail here
but it's a little hard to see what's really going on
so I prefer to maybe switch over this to get an x-ray view
and then switch back over here to the Shaded with Edges,
for most of my modeling.
The next one is the View Palette
and it's going to allow you to turn on or turn off
things you're going to see on the screen.
So if you don't want to see sketches
you could turn them off over here,
if you didn't want to see dimensions
you could turn them off over there.
You get a whole bunch of different options in that menu.
Next couple things here are the Edit Appearance.
So you can change the color, the material
the look of a lot of different things inside of SolidWorks.
You can access to that here
and we'll get into that a little bit later
but I do want to point out where that is
and the next one's going to be seen.
So notice the background here
is what's called 3 Point Faded,
you can switch to plain white
notice it changed the background.
You could come to like a Rooftop mode
and it's going to change that to a different color
so a bunch of different options there.
I'm going to go ahead and switch back to 3 Point Faded.
And then the last one up here is the View settings.
So you can turn a on things like real view graphics
which is going to make things look a little prettier.
Shaded with Mode
you can turn on the ambient inclusion,
you can turn on perspective, you can turn on cartoon,
you get all these options
but those are all going to slow down your modeling performance.
So turn 'em on if you want to show it off
but I generally recommend turning all of these things off
when you're not them
'cause they're just going to slow down your computer.
So that's your head of display.
You know now how to rotate the model
by holding on the middle mouse button
and then let's go ahead and look over here
at the Feature manager.
The Feature manager is pretty much
where everything happens inside of a model.
You can see here is my first feature
then I've got this cut on the side.
I've got these two holes here
and I got this little triangle on the top.
Now this little bar here is called the History Bar
and I can actually roll that back.
Remember I told you earlier
that this is a history-based modeler,
so I can grab that bar and I can roll this back to here
and notice we're starting with nothing.
We've got these three planes, we've got an origin
but that's it.
Now if I roll that forward,
notice I've got a block
and that block has below it, a sketch.
So that sketch was extruded to create that block.
Now let's go a little further by grabbing that history bar
and moving it down one more feature
and then now we've added this little hole.
This cut feature also has a sketch.
So I chose this face here,
I drew a sketch and I just cut that hole into the part.
Go a little further,
I've added a couple more.
So I chose a different face.
Drew a sketch, which looks like this
and I cut it into the part of certain distance.
And finally, we've got this little triangle on the top
again I drew a sketch
and this time I extruded it up out of the part.
So that's how you go through and build a part in SolidWorks.
It's little individual blocks or little individual features
that all kind of start with a sketch
and then you're going to do something to it.
You're going to cut it into your part,
you're going to extruder it out of your part,
you might revolve it,
you might sweep it
and we're going to get into all these little things
as we go through the course
but that's how a part is built inside of SolidWorks.