- User interfaces frequently
move people from pages and screens,
as they literally navigate through the system,
but some of the most delightful user interfaces
simplify the complex systems it work,
by hiding those complexities from the experience.
These elegant user interfaces adjust
or morph the person's view
as they navigate and interact with the product.
The underlying technologies that enable this,
greatly reduce the cognitive load
on the person interacting with it,
creating a more elegant reality.
Those very technologies that enable
such beautiful interaction models,
make the design much harder to convey
using multi-page design documents.
It's like talking about a movie,
and actually experiencing it.
It's a crude way to convey a beautiful experience.
The emotion and personality get lost
in the medium used to document the story.
Prototyping, using high fidelity approaches,
can convey complex interactions
so that others can truly experience the design.
Used throughout the design journey,
this high fidelity enables everyone to feel
the emotional and sensory impact,
so they can provide more valuable feedback.
Keep these high fidelity prototypes in mind early on,
so that you may identify the right deliverables
and opportunities to use them as documentation.
For example, on a short, highly focused project,
designing sales and productivity application,
the frog team found ourselves
creating a massive multi-slide Keynote Deck.
It even had some fairly complex animations,
but it was still falling way
short of conveying the experience.
What we really needed was something capable
of simulating the elegant interactions
that would be possible using the
complex technologies we were proposing.
So, we revisited our design goals,
and reframed our prototyping approach
and found that a mobile single page prototype,
that was touch enabled, would convey most of our design.
The next time you start to design a solution, use framing,
one of the most fundamental problem solving techniques
to plan your design deliverables.
By framing the challenge, you learn,
and that informs what you make.
Think of Frame, Learn, and Make
as the how to of design thinking.